Friday, August 29, 2014
Italian - ItalyEnglish (United Kingdom)

Playing cards

CARDS IN THE BASIC SET AND IN DODGE CITY

(*) cards included in Dodge City

 


Appaloosa/
Mirino
(Scope)

You see all other players at distance decreased by 1.

The Appaloosa became a Scope after it became clear that players are confusing themselves between the the other horse, the Mustang (the two horses have different effects). Now Mustang is the only horse, and it is a defensive power, while the Scope makes all other players nearer to you.

A

Barile
(Barrel)

Each time you are the target of a BANG!, "draw!": on Heart, that shot is automatically missed.

Q K
A (*)

Dinamite
(Dynamite)

At the beginning of your turn, "draw!": if that card is between 2 and 9 of Spades included, lose 3 life points and discard the Dynamite; otherwise, pass this card on the player on your left.

2
10 (*)

Prigione
(Jail)

At the beginning of your turn, "draw!": on Heart, discard the Jail and play normally, otherwise, discard Jail but skip your whole turn.


The original 1st Edition Jail forced you to stay in Jail until you "draw!" Hearts or Diamonds. The new text makes more difficult to escape from Jail, but limits its effects to a single turn only.

4
J
Q

Mustang/
Cavallo
(Horse)

All other players see you at distance increased by 1.

In the 1st Edition the Mustang was a common Cavallo (Horse), but Mustang is a worldwide known word.

8
9
5 (*)

Schofield

(Weapon) Max distance: 2.

J
Q
K

Remington

(Weapon) Max distance: 3.

The reach of each weapon does not necessarily reflects the historical range values. In BANG!, the reach is a vlue summing up the overall value of the weapon: the Remington .44, for instance, was valued as a good handful of Colts. 45.

K
6 (*)

Rev. Carabine

(Weapon) Max distance: 4.

A
5 (*)

Winchester

(Weapon) Max distance: 5.

8

Volcanic

(Weapon) Max distance: 1. You may play as many BANG! cards as you wish.

This little known weapon always fascinated me, both for the name and its curious mechanic, having a rifle-like lever. Actually, it seems that historically it was unreliable and not so fast at shooting!

10
10

Cat Balou/
Maestrina
(Mistress)

Discard any one card from play, or a card randomly from the hand of any one player.

The original card was named Maestrina (Schoolmarm), but it was translated as Mistress in English, which has other "uneasy" (and unintented) meanings as well. In the end, we decided to cite the movie starring Jane Fonda (Cat Ballou was a Schoolmarm, by the way!).

K
9
10
J
8 (*)

Panico!
(Panic!)

Draw a card from the play at choice, or from any one player's hand at random, from a player at distance 1.

8
J
Q
A
J (*)

Indiani!
(Indians!/Injuns!)

All other players discard a BANG! or lose a life point.

In the 1st Edition, this card was named Injuns!

A
K
5 (*)

Duello
(Duel)

Starting from any player of your choice, you and him discard a BANG! card. The first to decline to do so loses 1 life point.

For this card I have to thank Eros Centurioni, one of the first and most enthusiast fan of the original prototype.

Q
J
8

Emporio
(General Store)

Show as many cards from the deck as there are players in play. Starting from you and proceeding clockwise, each player chooses and draws one of those cards. 

9
Q
A

Birra
(Beer)

Regain 1 life point.

6
7
8
9
10
J
6 (*)
A (*)

Saloon

All players regain 1 life point.

5

Diligenza
(Stagecoach)

Draw 2 cards from the deck.

9
9

Wells Fargo

Draw 3 cards from the deck.

3

Gatling

All other players are target of a BANG!

10

BANG!

In earlier editions, BANG! cards had two different pictures, much like Missed! cards. Some players were puzzled by the fact that cards with different pictures had identical effects, so in the end now BANG! and Missed! have the one picture for all the cards of each.

A K
Q
2 3
4 5br>
6 7
8 9
10 J
Q K
A
2 3
4 5
6 7
8 9
A
5 (*)
6 (*)
K (*)
8 (*)

 

Mancato!
(Missed!)

Cancels a BANG!

2 4
5 6
7 8
3 10
J Q
K A
8 (*)
Text Size

Eventi

There are no events at this time

Countdown

There are currently no events to display.